Contactez-nous Suivez-nous sur Twitter En francais English Language

De la Théorie à la pratique

Freely subscribe to our NEWSLETTER

Newsletter FR

Newsletter EN



Panda Security: World of Authentication

July 2008 by Panda

The creation of malicious code aimed at stealing passwords for online games is on the rise, especially those aimed at World of Warcraft and Lineage players. Most of these games offer certain functions, objects and even money can that can only be obtained as users advance through the different levels. As a result, some less skilled users are willing to pay for items they have been unable to obtain through playing the game.

Fully aware of this, cyber-crooks are creating malware strains to steal passwords for these games in order to sell avatars, objects, etc. to the highest bidder.

This situation has led video game companies to react. Last week, Blizzard Entertainment, the company behind such popular games as World of Warcraft, LineageWarcraft, Diablo and StarCraft announced the launch of an authenticator for World of Warcraft players at the 2008 Blizzard Entertainment Worldwide Invitational.

"It’s good to see that video game companies have started to care about users’ security, as the situation is becoming really dangerous", explains Luis Corrons, Technical Director of PandaLabs.

See previous articles


See next articles